IGN Sports: What other additions have been made to gameplay?
Brent Nielson: Getting into a few of the finer details, we've added variable umpires this year. You can choose to play with this on or off and it will give you a different strike zone where some days you'll get a little more of the edge of the plate, and other times you won't. We've also added variable base umpires where guys might blow a close call at a base. It won't be perfect every single time. One of the coolest things is the ability to argue calls with your manager. By pressing a button, you actually control the level of intensity of the argument, so if there's a blown call you can run out there and there is a little bit of risk/reward to it. The reward is that you might fire your team up and get an attribute boost, but the risk is if you go too far, if you argue the call with a little too much intensity and your manager gets tossed from the game, you now don't have access to your roster moves. You're at the mercy of the CPU for making the roster moves and decisions. Not that the computer will make bad decisions, but you might like to bring in your closer at a certain point or the CPU could bring a setup man earlier than you like. It's taken out of your hands.