If you guys wanna see how complex my league is, these are our rules. We are going into year 2 of this league. I finished 3rd last year after being 9th all year. A few trades, my team getting hot, others collapsing, I snuck into the playoffs with the 6 seed and won 3rd. Thoughts on our league?
10 teams – Auction draft
There will be 28 rounds in the draft. There is no roster limit; however, you must begin each year of the league with just 28 players. For example, if Cunningham wants to trade Billy 2 players, for 1 much better player, Billy’s team will then have 29 players, and Cunningham will have 27. This is perfectly OK – given that Billy’s team is cut down to 28 players at the beginning of the 2016 season.
The draft will begin as one team manager announces a player and a starting bid. Bidding then ensues, and the player will join the team of the highest bidding manager. That dollar amount will be removed from that manager’s team payroll.
Order of the auction draft is standard, 1-10. Previous year’s champion will be awarded the honorary first position in the draft. Positions 2-10 will be selected at random.
Team payroll each year will be $275. For those curious, the standard auction draft is a 25 man roster, and a $275 limit. There are no $0.50 cash values allowed. Every player price will be a full dollar (no cents or change).
League play
Lineups will be set as follows:
9 hitters (C, 1B, 2B, 3B, SS, OF, OF, OF, Utility)
7 pitchers (5 SP, 2 RP)
12 bench spots
No DL
No roster limits – just have 28 players at the end of every draft
League will be scored as a weekly head-to-head with 12 categories. The 12 categories will be as follows:
6 pitching categories: Wins, Quality Starts, WHIP, ERA, Saves, and total K’s)
6 hitting categories: AVG, OPS, Runs Scored, Stolen Bases, HR’s, RBI’s)
Lineups will be set weekly – week will run Monday morning through Sunday night
You will not be able to update your lineup every day. You will be limited to those 16 players (9 hitters, 7 pitchers) over the course of that week
Each week will be scored as a record of 12 (i.e. if you win 7 categories, and lose 5, your record for the week is 7-5. If you win 3, lose 7, and tie 2, your record for the week is 3-7-2)
The league regular season will run up to the first week of September. The first three weeks of September will be the playoffs.
Trade deadline: July 31st 11:59pm
All trades subject to the commissioner and co-commissioners approval
Playoff Format
6 teams will make the playoffs
League will be split into 2 divisions
Each division winner will represent the top 2 seeds in the playoffs and will receive a bye in the first round of the playoffs
Seeds 3-6 will be selected based on the next best four teams – not necessarily 2 more teams from each division
Seeds 3-6 will face off in a “wild card week,” in order to move on to the semi-finals of the playoffs
For the teams that finish 7-10th, they will be competing in a separate bracket herein known as the “Cunningham Cup Championship.” The winner of the Cunningham Cup (last place playoff finisher) will be crowned with eternal embarrassment. On top of that, the winner of the League Championship will get to choose the team name of the Cunningham Cup Champion in the following season.
Payouts will be as follows
$50 per team x 10 teams = $500 in total payouts
Each regular season division winner will receive $50
Each “wild card week” winner will receive $25
The semi-final losers will play in a 3rd place game, in which the winner will take home another $25
The semi-final winners will play in the world series, in which the league champion will win another $250, and the loser (2nd place) will win another $75
Examples – winning your division, and finishing in 2nd will bring home a total of $125 ($50 for division, $75 for 2nd)
Winning “wild card week” but getting 4th will win you $25 (half your money back), while winning your division and getting 4th will give you just the $50 for winning the division (all money back)
The most you can win is $300, if you win your division, and the league championship
Offseason
If you win a player in the auction draft, the dollar amount you win him for in the auction will represent the players salary on your team payroll – this is a one year contract for the player – called the player’s “auction year”
Again, team payroll for each season is $275
If there is money left over at the end of a draft, half of that cash will carry over to a team’s bonus pool. Example – a team only uses $265 of their cash in one year, they have $10 left over - $5 will be added to the bonus pool **bonus pool will be explained in depth a bit later
There is no limit to number of players a team can keep from year to year – however, player salary will increase with each year
The keeper deadline will be March 1st to submit keeper decisions on a yearly basis.
At the end of a player’s “auction year,” a team general manager will have three choices
First choice - Remove that player from your roster for the upcoming season – player will return to the auction draft for the following year
A GM that drops a player can still get the player back in the following seasons auction draft
Second choice – Offer the player a “one year extension”
Cost – player previous year salary plus $5
At the end of a “one year extension,” a GM must either drop the player, or sign them to a long term extension (2 or more years, see below)
Third choice – extend the player a long term contract
Any number of years (min. of 2+)
Year one cost +$4 to previous year salary
Year two cost +$3
Year three cost +$2
Year four and up cost +$1
Example – Mike Trout is paid $50 for his “auction year.” Then, his GM decides to offer 5 year contract. Trout’s salary would look like the below.
Auction year - $50
Year one of contract - $50 + 4 = $54
Year two - $54 + 3 = 57
Year three - $57 + 2 = 59
Year four - $59 + 1 = 60
Year five - $60 + 1 = 61
Once a player’s extension expires, you get to choose again what you would like to do with the player from the three choices above (drop, 1 year extend, multi-year extend)
Once players are extended, they can be dropped from your roster; however, if dropped, you will have to pay the players full salary, minus his salary on his new team.
For example, I have Mike Trout on the extension above. In the last year of his contract, I owe him $61, but I decide to cut him. Jazz then drafts him for $40. I have to pay $21. If the player then goes undrafted, I would have to pay the full $61.
If your player has multiple years left on their contract, you may choose to pay off more of the money owed in one year
Example – A GM drops a player with 2 years left on a contract. That players is owed $50 for one of the years left, and $54 for the second year left. Therefore, in total, the GM must subtract $25 and $27 from their payroll in those two years. If the GM choose to pay that total $52 all in the first year, so be it. If they want to pay $30, then $22 – so be it. As long as they are paying that minimum of $25 in that first year
Tip – Clearly, long term extensions can save quite a bit of money if done correctly and on the right players – each extended year gets cheaper and cheaper. However, dropping players on an expensive extension can be crippling to your team. High risk, high reward.
Franchise Tag
Each team will get to choose 1 position player and 1 pitcher at the end of each season that will receive a “franchise tag.”
A player with the “franchise tag” will receive a one year contract in which their salary does not increase, whatsoever.
At the end of a players “franchise tag” year, you can give it back to the same player for as many years as desired. Decision is made during each offseason.
If you remove a “franchise tag” from a player, you can give them any normal extension
Unused franchise tags are lost, and do not carry over from year to year
Competitive Balance Free Agency Draft
Takes place at the beginning of June of each season
3 rounds
Draft order is the standings from the previous season, reversed
I.e. Last place drafts first in each round, 9th drafts 2nd, and so on
In the following season, all free agent added players will be a part of the total auction draft. The player is bid for as normal, excluding the GM who won the player in the previous season’s free agency auction
Once bidding is complete, the ex-GM of that player will be given the choice to “steal” that player for the winning bid amount plus $1, or pass – in which the winning bidder does get to keep that player
Farm System:
Teams can have an Active Roster size of 28.
Farm Systems can be as big as they want as long as there are 25 players on the active roster.
We draft up to 28, that way teams have the option to place up to 3 players in the Farm System at the beginning of the year.
For $1, you can make unlimited call ups/downs in a given calendar day.
After the mid-season FA draft, each team will have one calendar day for unlimited call ups/downs, cost free.
Players kept in Farm System from beginning of season until FA Draft will drop in salary by $1.
Players put in Farm System after FA Draft, and kept in the farm until end of year will reduce in salary by $1.
That being said, players put in Farm System at Beginning of year until end of season reduce in price by $2.
Trading a player in the Farm System:
Trading Farm Player for Farm Player: Both players will be placed in new teams Farm
Trading Farm Player for Active Player: Farm Player will enter new team Farm and Active Player will join new team active roster.
Traded Farm Player will not lose potential $1/$2 savings if traded to new Farm.
Players in Farm System cannot reduce in price past $1.