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2013 Video Game Thread


Kyyle23
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QUOTE (kev211 @ Jun 20, 2013 -> 07:10 PM)
I've never had a problem with either controller. I like them both.

 

Except every so often throwing it to A in madden on accident after seeing X wide open.

 

This!!!

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QUOTE (Jake @ Jun 20, 2013 -> 11:44 PM)
This!!!

 

I like the Playstation controller. However, the one thing that really pissed me off on the PS3 is how some developers wouldn't let you use the triggers to shoot (Naughty Dog is one). I bought trigger extensions for all my controllers (they're awesome) and they go on without use half the time. It's a shame. I also hate shooting with R1. There is no feedback like you get with triggers and it just doesn't feel right.

 

I love the triggers on the 360 controller.

Edited by chw42
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http://pastebin.com/TE1MWES2

 

It's 4am and I'm still up, some hours ago, we at Microsoft had to basically redact on our Always Online infrastructure and dream. Being part of the team that created the entire infrastructure to include the POS (point of sale) mechanisms I must say that I am extremely sad to see it removed. But the consumer knows what is best, I can place the blame on no one but us here at Microsoft. We didn't do a good enough job explaining all the benefits that came with this new model. We spent too much of our time fighting against the negative impressions that many people in the media formed. I feel that if we spent less time on them and more time explaining the great features we had lined up and the ones in the pipes gamers and media alike would have aligned to our vision. That stated, we felt the people we would have loss would have been made up by the people we would have gained. We have 48 million Xbox 360 users connected online nearly 24 hours a day. That is much more than any of our closet competitors and vastly more than Steam. The people that we would have left behind I feel would have eventually come around as they saw what advantages the platform had to offer. But as I previously stated we at Microsoft have no one to blame other than ourselves for failing to convince those hesitant to believe in our new system. Microsoft might be a big company, but we at the Xbox division have always been for the gamer. Everything we've done has always been for them, we have butt heads with the executives many times on what we've wanted to, some times we lost (removing the onboard processor from Kinect 1.0) and other times we've won (keeping Gears of War as an exclusive).

 

While publishers have never come right out to us at MS and say "We want you to do something about used gaming" we could hear it in their voices and read it in their numerous public statements. The used gaming industry is slowly killing them and every attempt to slow down the bleeding was met with much resistance from the gaming community. I will admit that online passes were not well received nor were they well implemented, but I felt given time to mature it could have turned into something worth having as a gamer much like DLC (we went from pointless horse armor to amazing season passes like Borderlands 2!). Videogame development is a loss leader by definition and unlike other forms of media videogames only have one revenue stream and that is selling to you the gamer. So when you buy a game used you're hurting developers much more than say a movie studio. Many gamers fail to realize this when they purchase these preowned games. It is impossible to continue to deliver movie like experiences at the current costs without giving up something in return. It's what gamers want and expect, the best selling games are blockbusters, the highest rated are blockbusters, the most loved are blockbusters. How can developers continue to create these experiences if consumers refuse to support them? Many will argue the development system is broken, and I disagree. The development system is near broken, it's used gaming that is broken, but regardless I think more emphasis on this from both us at Microsoft and publishers would have gone a long way in helping educate the gamer, but again it is us who dropped the ball in this regard for that we're sorry.

 

Going back to Xbox One's feature set, one of the features I was most proud of was Family Sharing. I've browsed many gaming forums and saw that many people were excited about it as well! That made my day the first time I saw gamers start to think of amazing experiences that could come from game sharing. It showed that my work resonated with the group for which I helped create it for. I will admit that I was not happy with how some of my fellow colleagues handled explaining the systems and many times pulled my hair out as I felt I could have done a better job explaining and selling the ideas to the press and public at large. I'm writing this for that reason, to explain to gamers how many of the features would have worked and how many of them will still work.

 

First is family sharing, this feature is near and dear to me and I truly felt it would have helped the industry grow and make both gamers and developers happy. The premise is simple and elegant, when you buy your games for Xbox One, you can set any of them to be part of your shared library. Anyone who you deem to be family had access to these games regardless of where they are in the world. There was never any catch to that, they didn't have to share the same billing address or physical address it could be anyone. When your family member accesses any of your games, they're placed into a special demo mode. This demo mode in most cases would be the full game with a 15-45 minute timer and in some cases an hour. This allowed the person to play the game, get familiar with it then make a purchase if they wanted to. When the time limit was up they would automatically be prompted to the Marketplace so that they may order it if liked the game. We were toying around with a limit on the number of times members could access the shared game (as to discourage gamers from simply beating the game by doing multiple playthroughs). but we had not settled on an appropriate way of handling it. One thing we knew is that we wanted the experience to be seamless for both the person sharing and the family member benefiting. There weren't many models of this system already in the wild other than Sony's horrendous game sharing implementation, but it was clear their approach (if one could call it that) was not the way to go. Developers complained about the lost sales and gamers complained about overbearing DRM that punished those who didn't share that implemented by publishers to quell gamers from taking advantage of a poorly thought out system. We wanted our family sharing plan to be something that was talked about and genuinely enjoyed by the masses as a way of inciting gamers to try new games.

 

The motto around the offices for the family plan was "It's the console gaming equivalent to spotify and pandora" it was a social network within itself! The difference between the family sharing and the typical store demo is that your progress is saved as if it was the full game, and the data that was installed for that shared game doesn't need to be erased when they purchase the full game! It gave incentive to share your games among your peers, it gave games exposure, it allowed old games to still generate revenue for publishers. At the present time we're no longer going forward with it, but it is not completely off the table. It is still possible to implement this with the digital downloaded versions of games, and in fact that's the plan still as far as I'm aware.

 

Another feature that we didn't speak out about was the fact we were building a natural social network with Xbox One in itself that didn't require gamers to open their laptops/tablets to post to their other friends nor did they need to wrestle with keyboard add-ons. Each Xbox Live account would have a full "home space" in which they could post their highest scores, show off their best Game DVR moments, what they've watched via Xbox TV and leave messages for others to read and respond to. Kinect 2.0 and Xbox One work together and has robust voice to text capabilities. The entire notion of communicating with friends you met online would have been natural and seamless. No reliance on Facebook, or Twitter (though those are optional for those who want them). Everything is perfectly crafted for the Xbox One controller and Kinect 2.0 and given that shine that only Microsoft can provide.

 

We at Microsoft have amazing plans for Xbox One that will make it an amazing experience for both gamers and entertainment consumers alike. I stand by the belief that Playstation 4 is Xbox 360 part 2, while Xbox One is trying to revolutionize entertainment consumption. For people who don't want these amazing additions, like Don said we have a console for that and it's called Xbox 360.

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LOL, what a terrible explanation letter. Let me summarize:

 

1) God dammit people, we had amazing things planned! Amazing things! I could use this opportunity to explain everything that our own people couldn't explain, but I won't. So i'll just remind you that WE HAD AMAZING THINGS PLANNED!

 

2) Microsoft has morals and one of those morals is to protect the little guys. Used game sales are killing game developers. All we wanted to do was save people from dying of starvation. Come on people!

 

3) Family sharing is basically demo access. Sony already has this as part of its Playstation Plus program, but I'll conveniently ignore that, call Sony crappy, and pretend like this is innovative even though it's not.

 

4) Social media social media social media social media!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

5) Microsoft pwns Sony.

 

What a joke.

Edited by Jenksismybitch
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QUOTE (Buehrle>Wood @ Jun 21, 2013 -> 10:21 AM)
"There was never any catch to that,"

 

 

 

I love that line. There is no catch, except the huge ones I will list immediately after that line. They tried pulling the wool over everyone's eyes with that one too.

 

Yeah LOL. It's a neat little feature, not that I'm convinced I would ever actually use it. I'm thinking...free games? Sweet! ... oh, a short demo. Novel concept.

 

Given how many people in this thread have said "nobody buys used games!" and just common sense, I am far from convinced that used gaming is "killing" game development. This has been a fact of life for as long as gaming has been around. There are many games that aren't very cool anymore by the time they become very available used, anyway - like a sports video game. Regardless, I know lots of folks that simply don't think to buy used. I liked to do it though, but I bet that only accounts for 25% of my games. Usually I would want something too quickly to wait for it to start showing up used.

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Youd think in that block of text he could have given me 1 significant reason why it was good, besides for the fact that my friends/family can demo a game, which I just assumed was already allowed on Xbox. Not to mention with Redbox I can "demo" a game for $1 and maybe beat it for $3.

 

To sum up why Microsoft went from being the undisputed king of computers to fighting for its life:

 

For people who don't want these amazing additions, like Don said we have a console for that and it's called Xbox 360.

 

I didnt buy your Xbox 360 at launch, I wont buy it today. Why would I ever want to buy antiquated hardware Perhaps you forget, but your Xbox 360 didnt have a Blu Ray player, which is something that consumers actually thought was "an amazing addition". Perhaps its not the consumers who need to learn a lesson, perhaps its you.

 

http://reviews.cnet.com/8301-21539_7-20007826-10391702.html

 

I guess to Microsoft Forward thinking= removing things people want and replacing them with things people dont want, and then tell your consumer that they just dont understand.

 

Guess what, I do understand and there is a reason why reports are that now Microsoft dropped DRM their sales are increasing.

 

http://bgr.com/2013/06/21/xbox-one-preorde...ation-4-amazon/

 

Now that Microsoft has announced that Xbox One consoles will not need to connect to the Internet once every 24 hours and that games can be shared or resold without restrictions, the Xbox One catapulted above both PS4 bundles and is now the top-selling item in Amazon’s video games category.

 

Hilarious.

Edited by Soxbadger
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Well its like he doesnt even understand the concepts he is talking about.

 

"Its like Spotify or Pandora" no, no it isnt. When I have Pandora on, I dont get 10% of a song and then they ask me if I want to buy it from Itunes. I get 100% of the song, its just random what song I get. Now yes I do get a total amount of hours of Pandora a month, but that would be an entirely different creation (and something that I think gamers would have been really excited about.)

 

Say instead of his stupid idea, they offered the following like Pandora:

 

You get 40 hours of "share time" a month. Meaning that I can play 40 hours of 1 game that a friend shared or 1 hour of 40 games (and everything in between).

 

That would be something cool/unqiue and would possibly even get me to buy an Xbox.

Edited by Soxbadger
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I thought it was interesting insight to what they were thinking. With the PS4, you're basically buying a new console for no good reason. The hardware isn't good enough to make a dramatic difference in gaming experiences.

 

I'm sure most companies with a 90% market share wouldn't consider themselves to be "fighting for their lives." I'm actually surprised Microsoft shifted because the XBox division has never been all that profitable.

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Im buying a ps4 because my ps3 is getting up there in years and I want to make sure that it stays in good working condition because it is an original and thus is backwards compatible and plays all of my PS1 and PS2 games. I also want to have more wifi/blu ray players, around my house so that I can stream Netflix etc to all tvs as I still have some older ones that arent wifi.

 

Those are pretty good reasons to me, Ill be using the $50 per year I saved not paying for xbox live and basically be getting a new PS4 for $200.

 

We call that being a smart consumer in the business world.

Edited by Soxbadger
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QUOTE (Soxbadger @ Jun 21, 2013 -> 11:29 AM)
Im buying a ps4 because my ps3 is getting up there in years and I want to make sure that it stays in good working condition because it is an original and thus is backwards compatible and plays all of my PS1 and PS2 games. I also want to have more wifi/blu ray players, around my house so that I can stream Netflix etc to all tvs as I still have some older ones that arent wifi.

 

Those are pretty good reasons to me, Ill be using the $50 per year I saved not paying for xbox live and basically be getting a new PS4 for $200.

 

We call that being a smart consumer in the business world.

 

13 cents a day!!!

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QUOTE (Soxbadger @ Jun 21, 2013 -> 11:29 AM)
Im buying a ps4 because my ps3 is getting up there in years and I want to make sure that it stays in good working condition because it is an original and thus is backwards compatible and plays all of my PS1 and PS2 games. I also want to have more wifi/blu ray players, around my house so that I can stream Netflix etc to all tvs as I still have some older ones that arent wifi.

 

Those are pretty good reasons to me, Ill be using the $50 per year I saved not paying for xbox live and basically be getting a new PS4 for $200.

 

We call that being a smart consumer in the business world.

 

But you're missing out on family share man! And all those other amazing things they have planned!

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QUOTE (TaylorStSox @ Jun 21, 2013 -> 11:50 AM)
Adding a $400 blu ray player to your array of dated toys is definitely a wise investment.

 

But I have Smart TV!!!

 

 

 

QUOTE (Capn12 @ Jun 21, 2013 -> 12:05 PM)
$80 a piece, all day, Blu Ray players with WiFi, and can stream NetFlix, just sayin'.

 

So my ps4 wont be able to play next generation games just like the xbox????

 

Im confused at what you are arguing here. If you think a PS stupid investment, then so is an Xbox.

 

http://www.guardian.co.uk/technology/games...n-4-at-a-glance

 

PlayStation 4: on paper, the hardware is more powerful

 

So if PS4 is just a $400 blu ray player, what is XboxOne? Its arguably not even as good as the PS4...

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QUOTE (StrangeSox @ Jun 21, 2013 -> 12:18 PM)
Why did anything in that guy's letter require you to be connected to the internet 100% of the time?

 

Shhh youre an old man dinosaur who just doesnt get things like Canp and Taylorst.

 

How can you be on your social media Xbox facebook account 24/7 if it isnt connected?

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